Spawn
spawn / swhat we're building

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engine v5.0For Real1 weekengine v4.6Atelier1 weekengine v4.5Surface Tension3 weeksengine v4.4Solid4 weeksengine v4.3GroovyMay 13, 2026engine v4.2ContinuumMay 9, 2026engine v4.1FoundationsMay 4, 2026engine v0.1GenesisApril 29, 2026

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what spawn isstart herefrequently asked questionsfaqthe spawn betthe bet

updates

For Realengine v5.01 weekAtelierengine v4.61 weekSurface Tensionengine v4.53 weeksSolidengine v4.44 weeksGroovyengine v4.3May 13, 2026Continuumengine v4.2May 9, 2026Foundationsengine v4.1May 4, 2026Genesisengine v0.1April 29, 2026
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engine v4.5.1

Engine v4.5.1

May 23, 2026

A patch in the Surface Tension line.

what's new

  • Ponds run much smoother without changing how they look.
  • Plants and ground decorations now stay on the ground when you reshape terrain.
›technical notes
  • Improved water rendering performance by rendering transparent double-sided water in a single pass and omitting inactive TSL viewport color/depth copy nodes from lightweight water material variants.
  • Shares one viewport depth capture across rich-water depth samples, reducing duplicated full-screen depth resources during rendering and resize.
  • Rebuilds water material viewport topology when depth, shoreline foam, or refraction features change so live edits retain the intended appearance.
  • Keeps renderer resize at the same capped pixel ratio used during startup, preventing high-DPR screens from unexpectedly quadrupling full-screen water and post-processing work after resize.
  • Fixed terrain decorations using stale height data after live terrain reshaping.